sdlSaveBmp function
Save a surface to a file.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
\param surface the SDL_Surface structure containing the image to be saved. \param file a file to save to. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_LoadBMP \sa SDL_SaveBMP_IO
extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file)
Implementation
bool sdlSaveBmp(Pointer<SdlSurface> surface, String? file) {
final sdlSaveBmpLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlSurface> surface, Pointer<Utf8> file),
int Function(
Pointer<SdlSurface> surface, Pointer<Utf8> file)>('SDL_SaveBMP');
final filePointer = file != null ? file.toNativeUtf8() : nullptr;
final result = sdlSaveBmpLookupFunction(surface, filePointer) == 1;
calloc.free(filePointer);
return result;
}