sdlLockSurface function

bool sdlLockSurface(
  1. Pointer<SdlSurface> surface
)

Set up a surface for directly accessing the pixels.

Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface() to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.

\param surface the SDL_Surface structure to be locked. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_MUSTLOCK \sa SDL_UnlockSurface

extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface)

Implementation

bool sdlLockSurface(Pointer<SdlSurface> surface) {
  final sdlLockSurfaceLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlSurface> surface),
      int Function(Pointer<SdlSurface> surface)>('SDL_LockSurface');
  return sdlLockSurfaceLookupFunction(surface) == 1;
}