sdlLoadBmpIo function

Pointer<SdlSurface> sdlLoadBmpIo(
  1. Pointer<SdlIoStream> src,
  2. bool closeio
)

Load a BMP image from a seekable SDL data stream.

The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.

\param src the data stream for the surface. \param closeio if true, calls SDL_CloseIO() on src before returning, even in the case of an error. \returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_DestroySurface \sa SDL_LoadBMP \sa SDL_SaveBMP_IO

extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio)

Implementation

Pointer<SdlSurface> sdlLoadBmpIo(Pointer<SdlIoStream> src, bool closeio) {
  final sdlLoadBmpIoLookupFunction = libSdl3.lookupFunction<
      Pointer<SdlSurface> Function(Pointer<SdlIoStream> src, Uint8 closeio),
      Pointer<SdlSurface> Function(
          Pointer<SdlIoStream> src, int closeio)>('SDL_LoadBMP_IO');
  return sdlLoadBmpIoLookupFunction(src, closeio ? 1 : 0);
}