sdlFillSurfaceRects function

bool sdlFillSurfaceRects(
  1. Pointer<SdlSurface> dst,
  2. Pointer<SdlRect> rects,
  3. int count,
  4. int color,
)

Perform a fast fill of a set of rectangles with a specific color.

color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.

\param dst the SDL_Surface structure that is the drawing target. \param rects an array of SDL_Rects representing the rectangles to fill. \param count the number of rectangles in the array. \param color the color to fill with. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_FillSurfaceRect

extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color)

Implementation

bool sdlFillSurfaceRects(
    Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count, int color) {
  final sdlFillSurfaceRectsLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects,
          Int32 count, Uint32 color),
      int Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count,
          int color)>('SDL_FillSurfaceRects');
  return sdlFillSurfaceRectsLookupFunction(dst, rects, count, color) == 1;
}