sdlFillSurfaceRects function
Perform a fast fill of a set of rectangles with a specific color.
color
should be a pixel of the format used by the surface, and can be
generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
alpha component then the destination is simply filled with that alpha
information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect()), then this function will fill based on the
intersection of the clip rectangle and rect
.
\param dst the SDL_Surface structure that is the drawing target. \param rects an array of SDL_Rects representing the rectangles to fill. \param count the number of rectangles in the array. \param color the color to fill with. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_FillSurfaceRect
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color)
Implementation
bool sdlFillSurfaceRects(
Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count, int color) {
final sdlFillSurfaceRectsLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects,
Int32 count, Uint32 color),
int Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count,
int color)>('SDL_FillSurfaceRects');
return sdlFillSurfaceRectsLookupFunction(dst, rects, count, color) == 1;
}