sdlDuplicateSurface function
Creates a new surface identical to the existing surface.
If the original surface has alternate images, the new surface will have a reference to them as well.
The returned surface should be freed with SDL_DestroySurface().
\param surface the surface to duplicate. \returns a copy of the surface or NULL on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_DestroySurface
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface)
Implementation
Pointer<SdlSurface> sdlDuplicateSurface(Pointer<SdlSurface> surface) {
final sdlDuplicateSurfaceLookupFunction = libSdl3.lookupFunction<
Pointer<SdlSurface> Function(Pointer<SdlSurface> surface),
Pointer<SdlSurface> Function(
Pointer<SdlSurface> surface)>('SDL_DuplicateSurface');
return sdlDuplicateSurfaceLookupFunction(surface);
}