sdlRandBitsR function

int sdlRandBitsR(
  1. Pointer<Uint64> state
)

Generate 32 pseudo-random bits.

You likely want to use SDL_rand_r() to get a psuedo-random number instead.

There are no guarantees as to the quality of the random sequence produced, and this should not be used for security (cryptography, passwords) or where money is on the line (loot-boxes, casinos). There are many random number libraries available with different characteristics and you should pick one of those to meet any serious needs.

\param state a pointer to the current random number state, this may not be NULL. \returns a random value in the range of 0-SDL_MAX_UINT32.

\threadsafety This function is thread-safe, as long as the state pointer isn't shared between threads.

\since This function is available since SDL 3.1.3.

\sa SDL_rand_r \sa SDL_randf_r

extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state)

Implementation

int sdlRandBitsR(Pointer<Uint64> state) {
  final sdlRandBitsRLookupFunction = libSdl3.lookupFunction<
      Uint32 Function(Pointer<Uint64> state),
      int Function(Pointer<Uint64> state)>('SDL_rand_bits_r');
  return sdlRandBitsRLookupFunction(state);
}