sdlGetEnvironmentVariables function

Pointer<Pointer<Int8>> sdlGetEnvironmentVariables(
  1. Pointer<SdlEnvironment> env
)

Get all variables in the environment.

\param env the environment to query. \returns a NULL terminated array of pointers to environment variables in the form "variable=value" or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetEnvironment \sa SDL_CreateEnvironment \sa SDL_GetEnvironmentVariables \sa SDL_SetEnvironmentVariable \sa SDL_UnsetEnvironmentVariable

extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment *env)

Implementation

Pointer<Pointer<Int8>> sdlGetEnvironmentVariables(Pointer<SdlEnvironment> env) {
  final sdlGetEnvironmentVariablesLookupFunction = libSdl3.lookupFunction<
      Pointer<Pointer<Int8>> Function(Pointer<SdlEnvironment> env),
      Pointer<Pointer<Int8>> Function(
          Pointer<SdlEnvironment> env)>('SDL_GetEnvironmentVariables');
  return sdlGetEnvironmentVariablesLookupFunction(env);
}