sdlGetEnvironment function

Pointer<SdlEnvironment> sdlGetEnvironment()

Get the process environment.

This is initialized at application start and is not affected by setenv() and unsetenv() calls after that point. Use SDL_SetEnvironmentVariable() and SDL_UnsetEnvironmentVariable() if you want to modify this environment, or SDL_setenv_unsafe() or SDL_unsetenv_unsafe() if you want changes to persist in the C runtime environment after SDL_Quit().

\returns a pointer to the environment for the process or NULL on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetEnvironmentVariable \sa SDL_GetEnvironmentVariables \sa SDL_SetEnvironmentVariable \sa SDL_UnsetEnvironmentVariable

extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_GetEnvironment(void)

Implementation

Pointer<SdlEnvironment> sdlGetEnvironment() {
  final sdlGetEnvironmentLookupFunction = libSdl3.lookupFunction<
      Pointer<SdlEnvironment> Function(),
      Pointer<SdlEnvironment> Function()>('SDL_GetEnvironment');
  return sdlGetEnvironmentLookupFunction();
}