sdlUnlockTexture function
Unlock a texture, uploading the changes to video memory, if needed.
Warning: Please note that SDL_LockTexture() is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.
\param texture a texture locked by SDL_LockTexture().
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_LockTexture
extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture)
Implementation
void sdlUnlockTexture(Pointer<SdlTexture> texture) {
final sdlUnlockTextureLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlTexture> texture),
void Function(Pointer<SdlTexture> texture)>('SDL_UnlockTexture');
return sdlUnlockTextureLookupFunction(texture);
}