sdlSetTextureScaleMode function
Set the scale mode used for texture scale operations.
The default texture scale mode is SDL_SCALEMODE_LINEAR.
If the scale mode is not supported, the closest supported mode is chosen.
\param texture the texture to update. \param scaleMode the SDL_ScaleMode to use for texture scaling. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetTextureScaleMode
extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
Implementation
bool sdlSetTextureScaleMode(Pointer<SdlTexture> texture, int scaleMode) {
final sdlSetTextureScaleModeLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlTexture> texture, Int32 scaleMode),
int Function(Pointer<SdlTexture> texture,
int scaleMode)>('SDL_SetTextureScaleMode');
return sdlSetTextureScaleModeLookupFunction(texture, scaleMode) == 1;
}