sdlSetRenderViewport function
Set the drawing area for rendering on the current target.
Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
\param renderer the rendering context. \param rect the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetRenderViewport \sa SDL_RenderViewportSet
extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
Implementation
bool sdlSetRenderViewport(
Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect) {
final sdlSetRenderViewportLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect),
int Function(Pointer<SdlRenderer> renderer,
Pointer<SdlRect> rect)>('SDL_SetRenderViewport');
return sdlSetRenderViewportLookupFunction(renderer, rect) == 1;
}