sdlSetRenderTarget function

bool sdlSetRenderTarget(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlTexture> texture
)

Set a texture as the current rendering target.

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture.

\param renderer the rendering context. \param texture the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetRenderTarget

extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)

Implementation

bool sdlSetRenderTarget(
    Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture) {
  final sdlSetRenderTargetLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<SdlTexture> texture)>('SDL_SetRenderTarget');
  return sdlSetRenderTargetLookupFunction(renderer, texture) == 1;
}