sdlSetRenderDrawColorFloat function
Set the color used for drawing operations (Rect, Line and Clear).
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
\param renderer the rendering context. \param r the red value used to draw on the rendering target. \param g the green value used to draw on the rendering target. \param b the blue value used to draw on the rendering target. \param a the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetRenderDrawColorFloat \sa SDL_SetRenderDrawColor
extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a)
Implementation
bool sdlSetRenderDrawColorFloat(
Pointer<SdlRenderer> renderer, double r, double g, double b, double a) {
final sdlSetRenderDrawColorFloatLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlRenderer> renderer, Float r, Float g, Float b, Float a),
int Function(Pointer<SdlRenderer> renderer, double r, double g, double b,
double a)>('SDL_SetRenderDrawColorFloat');
return sdlSetRenderDrawColorFloatLookupFunction(renderer, r, g, b, a) == 1;
}