sdlSetRenderDrawColor function
Set the color used for drawing operations.
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
\param renderer the rendering context.
\param r the red value used to draw on the rendering target.
\param g the green value used to draw on the rendering target.
\param b the blue value used to draw on the rendering target.
\param a the alpha value used to draw on the rendering target; usually
SDL_ALPHA_OPAQUE
(255). Use SDL_SetRenderDrawBlendMode to
specify how the alpha channel is used.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetRenderDrawColor \sa SDL_SetRenderDrawColorFloat
extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Implementation
bool sdlSetRenderDrawColor(
Pointer<SdlRenderer> renderer, int r, int g, int b, int a) {
final sdlSetRenderDrawColorLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlRenderer> renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a),
int Function(Pointer<SdlRenderer> renderer, int r, int g, int b,
int a)>('SDL_SetRenderDrawColor');
return sdlSetRenderDrawColorLookupFunction(renderer, r, g, b, a) == 1;
}