sdlSetRenderClipRect function

bool sdlSetRenderClipRect(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlRect> rect
)

Set the clip rectangle for rendering on the specified target.

\param renderer the rendering context. \param rect an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetRenderClipRect \sa SDL_RenderClipEnabled

extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)

Implementation

bool sdlSetRenderClipRect(
    Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect) {
  final sdlSetRenderClipRectLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<SdlRect> rect)>('SDL_SetRenderClipRect');
  return sdlSetRenderClipRectLookupFunction(renderer, rect) == 1;
}