sdlSetRenderClipRect function
Set the clip rectangle for rendering on the specified target.
\param renderer the rendering context. \param rect an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetRenderClipRect \sa SDL_RenderClipEnabled
extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Implementation
bool sdlSetRenderClipRect(
Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect) {
final sdlSetRenderClipRectLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect),
int Function(Pointer<SdlRenderer> renderer,
Pointer<SdlRect> rect)>('SDL_SetRenderClipRect');
return sdlSetRenderClipRectLookupFunction(renderer, rect) == 1;
}