sdlRenderTextureAffine function
Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
\param renderer the renderer which should copy parts of a texture. \param texture the source texture. \param srcrect a pointer to the source rectangle, or NULL for the entire texture. \param origin a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target's origin. \param right a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target's top-right corner. \param down a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target's bottom-left corner. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety You may only call this function from the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_RenderTexture
extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down)
Implementation
bool sdlRenderTextureAffine(
Pointer<SdlRenderer> renderer,
Pointer<SdlTexture> texture,
Pointer<SdlFRect> srcrect,
Pointer<SdlFPoint> origin,
Pointer<SdlFPoint> right,
Pointer<SdlFPoint> down) {
final sdlRenderTextureAffineLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlRenderer> renderer,
Pointer<SdlTexture> texture,
Pointer<SdlFRect> srcrect,
Pointer<SdlFPoint> origin,
Pointer<SdlFPoint> right,
Pointer<SdlFPoint> down),
int Function(
Pointer<SdlRenderer> renderer,
Pointer<SdlTexture> texture,
Pointer<SdlFRect> srcrect,
Pointer<SdlFPoint> origin,
Pointer<SdlFPoint> right,
Pointer<SdlFPoint> down)>('SDL_RenderTextureAffine');
return sdlRenderTextureAffineLookupFunction(
renderer, texture, srcrect, origin, right, down) ==
1;
}