sdlRenderRects function

bool sdlRenderRects(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlFRect> rects,
  3. int count
)

Draw some number of rectangles on the current rendering target at subpixel precision.

\param renderer the renderer which should draw multiple rectangles. \param rects a pointer to an array of destination rectangles. \param count the number of rectangles. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_RenderRect

extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)

Implementation

bool sdlRenderRects(
    Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, int count) {
  final sdlRenderRectsLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, Int32 count),
      int Function(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects,
          int count)>('SDL_RenderRects');
  return sdlRenderRectsLookupFunction(renderer, rects, count) == 1;
}