sdlRenderPoint function
Draw a point on the current rendering target at subpixel precision.
\param renderer the renderer which should draw a point. \param x the x coordinate of the point. \param y the y coordinate of the point. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_RenderPoints
extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y)
Implementation
bool sdlRenderPoint(Pointer<SdlRenderer> renderer, double x, double y) {
final sdlRenderPointLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Float x, Float y),
int Function(Pointer<SdlRenderer> renderer, double x,
double y)>('SDL_RenderPoint');
return sdlRenderPointLookupFunction(renderer, x, y) == 1;
}