sdlRenderLine function

bool sdlRenderLine(
  1. Pointer<SdlRenderer> renderer,
  2. double x1,
  3. double y1,
  4. double x2,
  5. double y2,
)

Draw a line on the current rendering target at subpixel precision.

\param renderer the renderer which should draw a line. \param x1 the x coordinate of the start point. \param y1 the y coordinate of the start point. \param x2 the x coordinate of the end point. \param y2 the y coordinate of the end point. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_RenderLines

extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)

Implementation

bool sdlRenderLine(
    Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2) {
  final sdlRenderLineLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlRenderer> renderer, Float x1, Float y1,
          Float x2, Float y2),
      int Function(Pointer<SdlRenderer> renderer, double x1, double y1,
          double x2, double y2)>('SDL_RenderLine');
  return sdlRenderLineLookupFunction(renderer, x1, y1, x2, y2) == 1;
}