sdlRenderLine function
Draw a line on the current rendering target at subpixel precision.
\param renderer the renderer which should draw a line. \param x1 the x coordinate of the start point. \param y1 the y coordinate of the start point. \param x2 the x coordinate of the end point. \param y2 the y coordinate of the end point. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_RenderLines
extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
Implementation
bool sdlRenderLine(
Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2) {
final sdlRenderLineLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Float x1, Float y1,
Float x2, Float y2),
int Function(Pointer<SdlRenderer> renderer, double x1, double y1,
double x2, double y2)>('SDL_RenderLine');
return sdlRenderLineLookupFunction(renderer, x1, y1, x2, y2) == 1;
}