sdlRenderCoordinatesFromWindow function
Get a point in render coordinates when given a point in window coordinates.
This takes into account several states:
- The window dimensions.
- The logical presentation settings (SDL_SetRenderLogicalPresentation)
- The scale (SDL_SetRenderScale)
- The viewport (SDL_SetRenderViewport)
\param renderer the rendering context. \param window_x the x coordinate in window coordinates. \param window_y the y coordinate in window coordinates. \param x a pointer filled with the x coordinate in render coordinates. \param y a pointer filled with the y coordinate in render coordinates. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetRenderLogicalPresentation \sa SDL_SetRenderScale
extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y)
Implementation
bool sdlRenderCoordinatesFromWindow(Pointer<SdlRenderer> renderer,
double windowX, double windowY, Pointer<Float> x, Pointer<Float> y) {
final sdlRenderCoordinatesFromWindowLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Float windowX,
Float windowY, Pointer<Float> x, Pointer<Float> y),
int Function(
Pointer<SdlRenderer> renderer,
double windowX,
double windowY,
Pointer<Float> x,
Pointer<Float> y)>('SDL_RenderCoordinatesFromWindow');
return sdlRenderCoordinatesFromWindowLookupFunction(
renderer, windowX, windowY, x, y) ==
1;
}