sdlRenderClear function
Clear the current rendering target with the drawing color.
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke SDL_SetRenderDrawColor() when needed.
\param renderer the rendering context. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetRenderDrawColor
extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer)
Implementation
bool sdlRenderClear(Pointer<SdlRenderer> renderer) {
final sdlRenderClearLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer),
int Function(Pointer<SdlRenderer> renderer)>('SDL_RenderClear');
return sdlRenderClearLookupFunction(renderer) == 1;
}