sdlGetTextureSize function
Get the size of a texture, as floating point values.
\param texture the texture to query. \param w a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. \param h a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h)
Implementation
bool sdlGetTextureSize(
Pointer<SdlTexture> texture, Pointer<Float> w, Pointer<Float> h) {
final sdlGetTextureSizeLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlTexture> texture, Pointer<Float> w, Pointer<Float> h),
int Function(Pointer<SdlTexture> texture, Pointer<Float> w,
Pointer<Float> h)>('SDL_GetTextureSize');
return sdlGetTextureSizeLookupFunction(texture, w, h) == 1;
}