sdlGetTextureProperties function

int sdlGetTextureProperties(
  1. Pointer<SdlTexture> texture
)

Get the properties associated with a texture.

The following read-only properties are provided by SDL:

  • SDL_PROP_TEXTURE_COLORSPACE_NUMBER: an SDL_Colorspace value describing the texture colorspace.
  • SDL_PROP_TEXTURE_FORMAT_NUMBER: one of the enumerated values in SDL_PixelFormat.
  • SDL_PROP_TEXTURE_ACCESS_NUMBER: one of the enumerated values in SDL_TextureAccess.
  • SDL_PROP_TEXTURE_WIDTH_NUMBER: the width of the texture in pixels.
  • SDL_PROP_TEXTURE_HEIGHT_NUMBER: the height of the texture in pixels.
  • SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT: for HDR10 and floating point textures, this defines the value of 100% diffuse white, with higher values being displayed in the High Dynamic Range headroom. This defaults to 100 for HDR10 textures and 1.0 for other textures.
  • SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT: for HDR10 and floating point textures, this defines the maximum dynamic range used by the content, in terms of the SDR white point. If this is defined, any values outside the range supported by the display will be scaled into the available HDR headroom, otherwise they are clipped. This defaults to 1.0 for SDR textures, 4.0 for HDR10 textures, and no default for floating point textures.

With the direct3d11 renderer:

  • SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER: the ID3D11Texture2D associated with the texture
  • SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER: the ID3D11Texture2D associated with the U plane of a YUV texture
  • SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER: the ID3D11Texture2D associated with the V plane of a YUV texture

With the direct3d12 renderer:

  • SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER: the ID3D12Resource associated with the texture
  • SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER: the ID3D12Resource associated with the U plane of a YUV texture
  • SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER: the ID3D12Resource associated with the V plane of a YUV texture

With the vulkan renderer:

  • SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER: the VkImage associated with the texture

With the opengl renderer:

  • SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER: the GLuint texture associated with the texture
  • SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER: the GLuint texture associated with the UV plane of an NV12 texture
  • SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER: the GLuint texture associated with the U plane of a YUV texture
  • SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER: the GLuint texture associated with the V plane of a YUV texture
  • SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER: the GLenum for the texture target (GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB, etc)
  • SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT: the texture coordinate width of the texture (0.0 - 1.0)
  • SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT: the texture coordinate height of the texture (0.0 - 1.0)

With the opengles2 renderer:

  • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER: the GLuint texture associated with the texture
  • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER: the GLuint texture associated with the UV plane of an NV12 texture
  • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER: the GLuint texture associated with the U plane of a YUV texture
  • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER: the GLuint texture associated with the V plane of a YUV texture
  • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER: the GLenum for the texture target (GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES, etc)

\param texture the texture to query. \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture)

Implementation

int sdlGetTextureProperties(Pointer<SdlTexture> texture) {
  final sdlGetTexturePropertiesLookupFunction = libSdl3.lookupFunction<
      Uint32 Function(Pointer<SdlTexture> texture),
      int Function(Pointer<SdlTexture> texture)>('SDL_GetTextureProperties');
  return sdlGetTexturePropertiesLookupFunction(texture);
}