sdlGetTextureAlphaModFloat function
Get the additional alpha value multiplied into render copy operations.
\param texture the texture to query. \param alpha a pointer filled in with the current alpha value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetTextureAlphaMod \sa SDL_GetTextureColorModFloat \sa SDL_SetTextureAlphaModFloat
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha)
Implementation
bool sdlGetTextureAlphaModFloat(
Pointer<SdlTexture> texture, Pointer<Float> alpha) {
final sdlGetTextureAlphaModFloatLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlTexture> texture, Pointer<Float> alpha),
int Function(Pointer<SdlTexture> texture,
Pointer<Float> alpha)>('SDL_GetTextureAlphaModFloat');
return sdlGetTextureAlphaModFloatLookupFunction(texture, alpha) == 1;
}