sdlGetTextureAlphaMod function
Get the additional alpha value multiplied into render copy operations.
\param texture the texture to query. \param alpha a pointer filled in with the current alpha value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetTextureAlphaModFloat \sa SDL_GetTextureColorMod \sa SDL_SetTextureAlphaMod
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
Implementation
bool sdlGetTextureAlphaMod(Pointer<SdlTexture> texture, Pointer<Uint8> alpha) {
final sdlGetTextureAlphaModLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlTexture> texture, Pointer<Uint8> alpha),
int Function(Pointer<SdlTexture> texture,
Pointer<Uint8> alpha)>('SDL_GetTextureAlphaMod');
return sdlGetTextureAlphaModLookupFunction(texture, alpha) == 1;
}