sdlGetRenderViewport function
Get the drawing area for the current target.
\param renderer the rendering context. \param rect an SDL_Rect structure filled in with the current drawing area. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_RenderViewportSet \sa SDL_SetRenderViewport
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect)
Implementation
bool sdlGetRenderViewport(
Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect) {
final sdlGetRenderViewportLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect),
int Function(Pointer<SdlRenderer> renderer,
Pointer<SdlRect> rect)>('SDL_GetRenderViewport');
return sdlGetRenderViewportLookupFunction(renderer, rect) == 1;
}