sdlGetRenderOutputSize function

bool sdlGetRenderOutputSize(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h
)

Get the output size in pixels of a rendering context.

This returns the true output size in pixels, ignoring any render targets or logical size and presentation.

\param renderer the rendering context. \param w a pointer filled in with the width in pixels. \param h a pointer filled in with the height in pixels. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetCurrentRenderOutputSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)

Implementation

bool sdlGetRenderOutputSize(
    Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h) {
  final sdlGetRenderOutputSizeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h),
      int Function(Pointer<SdlRenderer> renderer, Pointer<Int32> w,
          Pointer<Int32> h)>('SDL_GetRenderOutputSize');
  return sdlGetRenderOutputSizeLookupFunction(renderer, w, h) == 1;
}