sdlGetRenderDrawColor function
Get the color used for drawing operations (Rect, Line and Clear).
\param renderer the rendering context.
\param r a pointer filled in with the red value used to draw on the
rendering target.
\param g a pointer filled in with the green value used to draw on the
rendering target.
\param b a pointer filled in with the blue value used to draw on the
rendering target.
\param a a pointer filled in with the alpha value used to draw on the
rendering target; usually SDL_ALPHA_OPAQUE
(255).
\returns true on success or false on failure; call SDL_GetError() for more
information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetRenderDrawColorFloat \sa SDL_SetRenderDrawColor
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
Implementation
bool sdlGetRenderDrawColor(Pointer<SdlRenderer> renderer, Pointer<Uint8> r,
Pointer<Uint8> g, Pointer<Uint8> b, Pointer<Uint8> a) {
final sdlGetRenderDrawColorLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<Uint8> r,
Pointer<Uint8> g, Pointer<Uint8> b, Pointer<Uint8> a),
int Function(
Pointer<SdlRenderer> renderer,
Pointer<Uint8> r,
Pointer<Uint8> g,
Pointer<Uint8> b,
Pointer<Uint8> a)>('SDL_GetRenderDrawColor');
return sdlGetRenderDrawColorLookupFunction(renderer, r, g, b, a) == 1;
}