sdlGetCurrentRenderOutputSize function

bool sdlGetCurrentRenderOutputSize(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h
)

Get the current output size in pixels of a rendering context.

If a rendering target is active, this will return the size of the rendering target in pixels, otherwise if a logical size is set, it will return the logical size, otherwise it will return the value of SDL_GetRenderOutputSize().

\param renderer the rendering context. \param w a pointer filled in with the current width. \param h a pointer filled in with the current height. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetRenderOutputSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)

Implementation

bool sdlGetCurrentRenderOutputSize(
    Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h) {
  final sdlGetCurrentRenderOutputSizeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h),
      int Function(Pointer<SdlRenderer> renderer, Pointer<Int32> w,
          Pointer<Int32> h)>('SDL_GetCurrentRenderOutputSize');
  return sdlGetCurrentRenderOutputSizeLookupFunction(renderer, w, h) == 1;
}