sdlCreateWindowAndRenderer function
Create a window and default renderer.
\param title the title of the window, in UTF-8 encoding. \param width the width of the window. \param height the height of the window. \param window_flags the flags used to create the window (see SDL_CreateWindow()). \param window a pointer filled with the window, or NULL on error. \param renderer a pointer filled with the renderer, or NULL on error. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateRenderer \sa SDL_CreateWindow
extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
Implementation
bool sdlCreateWindowAndRenderer(
String? title,
int width,
int height,
int windowFlags,
Pointer<Pointer<SdlWindow>> window,
Pointer<Pointer<SdlRenderer>> renderer) {
final sdlCreateWindowAndRendererLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<Utf8> title,
Int32 width,
Int32 height,
Uint64 windowFlags,
Pointer<Pointer<SdlWindow>> window,
Pointer<Pointer<SdlRenderer>> renderer),
int Function(
Pointer<Utf8> title,
int width,
int height,
int windowFlags,
Pointer<Pointer<SdlWindow>> window,
Pointer<Pointer<SdlRenderer>> renderer)>(
'SDL_CreateWindowAndRenderer');
final titlePointer = title != null ? title.toNativeUtf8() : nullptr;
final result = sdlCreateWindowAndRendererLookupFunction(
titlePointer, width, height, windowFlags, window, renderer) ==
1;
calloc.free(titlePointer);
return result;
}