sdlCreateTextureFromSurface function
- Pointer<
SdlRenderer> renderer, - Pointer<
SdlSurface> surface
Create a texture from an existing surface.
The surface is not modified or freed by this function.
The SDL_TextureAccess hint for the created texture is
SDL_TEXTUREACCESS_STATIC
.
The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
\param renderer the rendering context. \param surface the SDL_Surface structure containing pixel data used to fill the texture. \returns the created texture or NULL on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateTexture \sa SDL_CreateTextureWithProperties \sa SDL_DestroyTexture
extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
Implementation
Pointer<SdlTexture> sdlCreateTextureFromSurface(
Pointer<SdlRenderer> renderer, Pointer<SdlSurface> surface) {
final sdlCreateTextureFromSurfaceLookupFunction = libSdl3.lookupFunction<
Pointer<SdlTexture> Function(
Pointer<SdlRenderer> renderer, Pointer<SdlSurface> surface),
Pointer<SdlTexture> Function(Pointer<SdlRenderer> renderer,
Pointer<SdlSurface> surface)>('SDL_CreateTextureFromSurface');
return sdlCreateTextureFromSurfaceLookupFunction(renderer, surface);
}