sdlCreateTexture function

Pointer<SdlTexture> sdlCreateTexture(
  1. Pointer<SdlRenderer> renderer,
  2. int format,
  3. int access,
  4. int w,
  5. int h,
)

Create a texture for a rendering context.

The contents of a texture when first created are not defined.

\param renderer the rendering context. \param format one of the enumerated values in SDL_PixelFormat. \param access one of the enumerated values in SDL_TextureAccess. \param w the width of the texture in pixels. \param h the height of the texture in pixels. \returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_CreateTextureFromSurface \sa SDL_CreateTextureWithProperties \sa SDL_DestroyTexture \sa SDL_GetTextureSize \sa SDL_UpdateTexture

extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h)

Implementation

Pointer<SdlTexture> sdlCreateTexture(
    Pointer<SdlRenderer> renderer, int format, int access, int w, int h) {
  final sdlCreateTextureLookupFunction = libSdl3.lookupFunction<
      Pointer<SdlTexture> Function(Pointer<SdlRenderer> renderer, Int32 format,
          Int32 access, Int32 w, Int32 h),
      Pointer<SdlTexture> Function(Pointer<SdlRenderer> renderer, int format,
          int access, int w, int h)>('SDL_CreateTexture');
  return sdlCreateTextureLookupFunction(renderer, format, access, w, h);
}