sdlCreateSoftwareRenderer function
Create a 2D software rendering context for a surface.
Two other API which can be used to create SDL_Renderer: SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can also create a software renderer, but they are intended to be used with an SDL_Window as the final destination and not an SDL_Surface.
\param surface the SDL_Surface structure representing the surface where rendering is done. \returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_DestroyRenderer
extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface)
Implementation
Pointer<SdlRenderer> sdlCreateSoftwareRenderer(Pointer<SdlSurface> surface) {
final sdlCreateSoftwareRendererLookupFunction = libSdl3.lookupFunction<
Pointer<SdlRenderer> Function(Pointer<SdlSurface> surface),
Pointer<SdlRenderer> Function(
Pointer<SdlSurface> surface)>('SDL_CreateSoftwareRenderer');
return sdlCreateSoftwareRendererLookupFunction(surface);
}