sdlCreateRendererWithProperties function
Create a 2D rendering context for a window, with the specified properties.
These are the supported properties:
SDL_PROP_RENDERER_CREATE_NAME_STRING
: the name of the rendering driver to use, if a specific one is desiredSDL_PROP_RENDERER_CREATE_WINDOW_POINTER
: the window where rendering is displayed, required if this isn't a software renderer using a surfaceSDL_PROP_RENDERER_CREATE_SURFACE_POINTER
: the surface where rendering is displayed, if you want a software renderer without a windowSDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
: an SDL_Colorspace value describing the colorspace for output to the display, defaults to SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content.SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
: non-zero if you want present synchronized with the refresh rate. This property can take any value that is supported by SDL_SetRenderVSync() for the renderer.
With the vulkan renderer:
SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
: the VkInstance to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
: the VkSurfaceKHR to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
: the VkPhysicalDevice to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
: the VkDevice to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
: the queue family index used for rendering.SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
: the queue family index used for presentation.
\param props the properties to use. \returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateProperties \sa SDL_CreateRenderer \sa SDL_CreateSoftwareRenderer \sa SDL_DestroyRenderer \sa SDL_GetRendererName
extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props)
Implementation
Pointer<SdlRenderer> sdlCreateRendererWithProperties(int props) {
final sdlCreateRendererWithPropertiesLookupFunction = libSdl3.lookupFunction<
Pointer<SdlRenderer> Function(Uint32 props),
Pointer<SdlRenderer> Function(
int props)>('SDL_CreateRendererWithProperties');
return sdlCreateRendererWithPropertiesLookupFunction(props);
}