sdlGetRectUnionFloat function

bool sdlGetRectUnionFloat(
  1. Pointer<SdlFRect> a,
  2. Pointer<SdlFRect> b,
  3. Pointer<SdlFRect> result
)

Calculate the union of two rectangles with float precision.

\param A an SDL_FRect structure representing the first rectangle. \param B an SDL_FRect structure representing the second rectangle. \param result an SDL_FRect structure filled in with the union of rectangles A and B. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)

Implementation

bool sdlGetRectUnionFloat(
    Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result) {
  final sdlGetRectUnionFloatLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result),
      int Function(Pointer<SdlFRect> a, Pointer<SdlFRect> b,
          Pointer<SdlFRect> result)>('SDL_GetRectUnionFloat');
  return sdlGetRectUnionFloatLookupFunction(a, b, result) == 1;
}