sdlGetRectUnionFloat function
Calculate the union of two rectangles with float precision.
\param A an SDL_FRect structure representing the first rectangle.
\param B an SDL_FRect structure representing the second rectangle.
\param result an SDL_FRect structure filled in with the union of rectangles
A
and B
.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)
Implementation
bool sdlGetRectUnionFloat(
Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result) {
final sdlGetRectUnionFloatLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result),
int Function(Pointer<SdlFRect> a, Pointer<SdlFRect> b,
Pointer<SdlFRect> result)>('SDL_GetRectUnionFloat');
return sdlGetRectUnionFloatLookupFunction(a, b, result) == 1;
}