sdlGetRectEnclosingPointsFloat function

bool sdlGetRectEnclosingPointsFloat(
  1. Pointer<SdlFPoint> points,
  2. int count,
  3. Pointer<SdlFRect> clip,
  4. Pointer<SdlFRect> result,
)

Calculate a minimal rectangle enclosing a set of points with float precision.

If clip is not NULL then only points inside of the clipping rectangle are considered.

\param points an array of SDL_FPoint structures representing points to be enclosed. \param count the number of structures in the points array. \param clip an SDL_FRect used for clipping or NULL to enclose all points. \param result an SDL_FRect structure filled in with the minimal enclosing rectangle. \returns true if any points were enclosed or false if all the points were outside of the clipping rectangle.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result)

Implementation

bool sdlGetRectEnclosingPointsFloat(Pointer<SdlFPoint> points, int count,
    Pointer<SdlFRect> clip, Pointer<SdlFRect> result) {
  final sdlGetRectEnclosingPointsFloatLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlFPoint> points, Int32 count,
          Pointer<SdlFRect> clip, Pointer<SdlFRect> result),
      int Function(Pointer<SdlFPoint> points, int count, Pointer<SdlFRect> clip,
          Pointer<SdlFRect> result)>('SDL_GetRectEnclosingPointsFloat');
  return sdlGetRectEnclosingPointsFloatLookupFunction(
          points, count, clip, result) ==
      1;
}