sdlMetalCreateView function
Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
\param window the window. \returns handle NSView or UIView.
\since This function is available since SDL 3.1.3.
\sa SDL_Metal_DestroyView \sa SDL_Metal_GetLayer
extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window)
Implementation
Pointer<NativeType> sdlMetalCreateView(Pointer<SdlWindow> window) {
final sdlMetalCreateViewLookupFunction = libSdl3.lookupFunction<
Pointer<NativeType> Function(Pointer<SdlWindow> window),
Pointer<NativeType> Function(
Pointer<SdlWindow> window)>('SDL_Metal_CreateView');
return sdlMetalCreateViewLookupFunction(window);
}