sdlMetalCreateView function

Pointer<NativeType> sdlMetalCreateView(
  1. Pointer<SdlWindow> window
)

Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.

On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.

The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer().

\param window the window. \returns handle NSView or UIView.

\since This function is available since SDL 3.1.3.

\sa SDL_Metal_DestroyView \sa SDL_Metal_GetLayer

extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window)

Implementation

Pointer<NativeType> sdlMetalCreateView(Pointer<SdlWindow> window) {
  final sdlMetalCreateViewLookupFunction = libSdl3.lookupFunction<
      Pointer<NativeType> Function(Pointer<SdlWindow> window),
      Pointer<NativeType> Function(
          Pointer<SdlWindow> window)>('SDL_Metal_CreateView');
  return sdlMetalCreateViewLookupFunction(window);
}