sdlGdkSuspendComplete function

void sdlGdkSuspendComplete()

Callback from the application to let the suspend continue.

This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void)

Implementation

void sdlGdkSuspendComplete() {
  final sdlGdkSuspendCompleteLookupFunction =
      libSdl3.lookupFunction<Void Function(), void Function()>(
          'SDL_GDKSuspendComplete');
  return sdlGdkSuspendCompleteLookupFunction();
}