sdlGdkSuspendComplete function
void
sdlGdkSuspendComplete()
Callback from the application to let the suspend continue.
This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void)
Implementation
void sdlGdkSuspendComplete() {
final sdlGdkSuspendCompleteLookupFunction =
libSdl3.lookupFunction<Void Function(), void Function()>(
'SDL_GDKSuspendComplete');
return sdlGdkSuspendCompleteLookupFunction();
}