sdlStopTextInput function

bool sdlStopTextInput(
  1. Pointer<SdlWindow> window
)

Stop receiving any text input events in a window.

If SDL_StartTextInput() showed the screen keyboard, this function will hide it.

\param window the window to disable text input. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_StartTextInput

extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window)

Implementation

bool sdlStopTextInput(Pointer<SdlWindow> window) {
  final sdlStopTextInputLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlWindow> window),
      int Function(Pointer<SdlWindow> window)>('SDL_StopTextInput');
  return sdlStopTextInputLookupFunction(window) == 1;
}