sdlStartTextInput function
Start accepting Unicode text input events in a window.
This function will enable text input (SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput().
Text input events are not received by default.
On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.
\param window the window to enable text input. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetTextInputArea \sa SDL_StartTextInputWithProperties \sa SDL_StopTextInput \sa SDL_TextInputActive
extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window)
Implementation
bool sdlStartTextInput(Pointer<SdlWindow> window) {
final sdlStartTextInputLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlWindow> window),
int Function(Pointer<SdlWindow> window)>('SDL_StartTextInput');
return sdlStartTextInputLookupFunction(window) == 1;
}