sdlSetTextInputArea function
Set the area used to type Unicode text input.
Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.
\param window the window for which to set the text input area.
\param rect the SDL_Rect representing the text input area, in window
coordinates, or NULL to clear it.
\param cursor the offset of the current cursor location relative to
rect->x
, in window coordinates.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetTextInputArea \sa SDL_StartTextInput
extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor)
Implementation
bool sdlSetTextInputArea(
Pointer<SdlWindow> window, Pointer<SdlRect> rect, int cursor) {
final sdlSetTextInputAreaLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlWindow> window, Pointer<SdlRect> rect, Int32 cursor),
int Function(Pointer<SdlWindow> window, Pointer<SdlRect> rect,
int cursor)>('SDL_SetTextInputArea');
return sdlSetTextInputAreaLookupFunction(window, rect, cursor) == 1;
}