sdlGetTextInputArea function
Get the area used to type Unicode text input.
This returns the values previously set by SDL_SetTextInputArea().
\param window the window for which to query the text input area.
\param rect a pointer to an SDL_Rect filled in with the text input area,
may be NULL.
\param cursor a pointer to the offset of the current cursor location
relative to rect->x
, may be NULL.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetTextInputArea
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor)
Implementation
bool sdlGetTextInputArea(
Pointer<SdlWindow> window, Pointer<SdlRect> rect, Pointer<Int32> cursor) {
final sdlGetTextInputAreaLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlWindow> window, Pointer<SdlRect> rect,
Pointer<Int32> cursor),
int Function(Pointer<SdlWindow> window, Pointer<SdlRect> rect,
Pointer<Int32> cursor)>('SDL_GetTextInputArea');
return sdlGetTextInputAreaLookupFunction(window, rect, cursor) == 1;
}