sdlPauseHaptic function

bool sdlPauseHaptic(
  1. Pointer<SdlHaptic> haptic
)

Pause a haptic device.

Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_ResumeHaptic() to resume playback.

Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.

\param haptic the SDL_Haptic device to pause. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_ResumeHaptic

extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic)

Implementation

bool sdlPauseHaptic(Pointer<SdlHaptic> haptic) {
  final sdlPauseHapticLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlHaptic> haptic),
      int Function(Pointer<SdlHaptic> haptic)>('SDL_PauseHaptic');
  return sdlPauseHapticLookupFunction(haptic) == 1;
}