sdlWindowSupportsGpuSwapchainComposition function
bool
sdlWindowSupportsGpuSwapchainComposition(
- Pointer<
SdlGpuDevice> device, - Pointer<
SdlWindow> window, - int swapchainComposition
Determines whether a swapchain composition is supported by the window.
The window must be claimed before calling this function.
\param device a GPU context. \param window an SDL_Window. \param swapchain_composition the swapchain composition to check. \returns true if supported, false if unsupported.
\since This function is available since SDL 3.1.3.
\sa SDL_ClaimWindowForGPUDevice
extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUSwapchainComposition( SDL_GPUDevice *device, SDL_Window *window, SDL_GPUSwapchainComposition swapchain_composition)
Implementation
bool sdlWindowSupportsGpuSwapchainComposition(Pointer<SdlGpuDevice> device,
Pointer<SdlWindow> window, int swapchainComposition) {
final sdlWindowSupportsGpuSwapchainCompositionLookupFunction =
libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGpuDevice> device,
Pointer<SdlWindow> window, Int32 swapchainComposition),
int Function(Pointer<SdlGpuDevice> device,
Pointer<SdlWindow> window, int swapchainComposition)>(
'SDL_WindowSupportsGPUSwapchainComposition');
return sdlWindowSupportsGpuSwapchainCompositionLookupFunction(
device, window, swapchainComposition) ==
1;
}