sdlWindowSupportsGpuPresentMode function

bool sdlWindowSupportsGpuPresentMode(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlWindow> window,
  3. int presentMode
)

Determines whether a presentation mode is supported by the window.

The window must be claimed before calling this function.

\param device a GPU context. \param window an SDL_Window. \param present_mode the presentation mode to check. \returns true if supported, false if unsupported.

\since This function is available since SDL 3.1.3.

\sa SDL_ClaimWindowForGPUDevice

extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( SDL_GPUDevice *device, SDL_Window *window, SDL_GPUPresentMode present_mode)

Implementation

bool sdlWindowSupportsGpuPresentMode(
    Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window, int presentMode) {
  final sdlWindowSupportsGpuPresentModeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window,
          Int32 presentMode),
      int Function(Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window,
          int presentMode)>('SDL_WindowSupportsGPUPresentMode');
  return sdlWindowSupportsGpuPresentModeLookupFunction(
          device, window, presentMode) ==
      1;
}