sdlWindowSupportsGpuPresentMode function
bool
sdlWindowSupportsGpuPresentMode(
- Pointer<
SdlGpuDevice> device, - Pointer<
SdlWindow> window, - int presentMode
Determines whether a presentation mode is supported by the window.
The window must be claimed before calling this function.
\param device a GPU context. \param window an SDL_Window. \param present_mode the presentation mode to check. \returns true if supported, false if unsupported.
\since This function is available since SDL 3.1.3.
\sa SDL_ClaimWindowForGPUDevice
extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( SDL_GPUDevice *device, SDL_Window *window, SDL_GPUPresentMode present_mode)
Implementation
bool sdlWindowSupportsGpuPresentMode(
Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window, int presentMode) {
final sdlWindowSupportsGpuPresentModeLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window,
Int32 presentMode),
int Function(Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window,
int presentMode)>('SDL_WindowSupportsGPUPresentMode');
return sdlWindowSupportsGpuPresentModeLookupFunction(
device, window, presentMode) ==
1;
}