sdlWaitForGpuSwapchain function
Blocks the thread until a swapchain texture is available to be acquired.
\param device a GPU context. \param window a window that has been claimed. \returns true on success, false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called from the thread that created the window.
\since This function is available since SDL 3.2.0.
\sa SDL_AcquireGPUSwapchainTexture \sa SDL_WaitAndAcquireGPUSwapchainTexture \sa SDL_SetGPUAllowedFramesInFlight
extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain( SDL_GPUDevice *device, SDL_Window *window)
Implementation
bool sdlWaitForGpuSwapchain(
Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window) {
final sdlWaitForGpuSwapchainLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window),
int Function(Pointer<SdlGpuDevice> device,
Pointer<SdlWindow> window)>('SDL_WaitForGPUSwapchain');
return sdlWaitForGpuSwapchainLookupFunction(device, window) == 1;
}