sdlSetGpuViewport function

void sdlSetGpuViewport(
  1. Pointer<SdlGpuRenderPass> renderPass,
  2. Pointer<SdlGpuViewport> viewport
)

Sets the current viewport state on a command buffer.

\param render_pass a render pass handle. \param viewport the viewport to set.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( SDL_GPURenderPass *render_pass, const SDL_GPUViewport *viewport)

Implementation

void sdlSetGpuViewport(
    Pointer<SdlGpuRenderPass> renderPass, Pointer<SdlGpuViewport> viewport) {
  final sdlSetGpuViewportLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuRenderPass> renderPass,
          Pointer<SdlGpuViewport> viewport),
      void Function(Pointer<SdlGpuRenderPass> renderPass,
          Pointer<SdlGpuViewport> viewport)>('SDL_SetGPUViewport');
  return sdlSetGpuViewportLookupFunction(renderPass, viewport);
}