sdlSetGpuStencilReference function

void sdlSetGpuStencilReference(
  1. Pointer<SdlGpuRenderPass> renderPass,
  2. int reference
)

Sets the current stencil reference value on a command buffer.

\param render_pass a render pass handle. \param reference the stencil reference value to set.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference)

Implementation

void sdlSetGpuStencilReference(
    Pointer<SdlGpuRenderPass> renderPass, int reference) {
  final sdlSetGpuStencilReferenceLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuRenderPass> renderPass, Uint8 reference),
      void Function(Pointer<SdlGpuRenderPass> renderPass,
          int reference)>('SDL_SetGPUStencilReference');
  return sdlSetGpuStencilReferenceLookupFunction(renderPass, reference);
}