sdlSetGpuScissor function
Sets the current scissor state on a command buffer.
\param render_pass a render pass handle. \param scissor the scissor area to set.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor)
Implementation
void sdlSetGpuScissor(
Pointer<SdlGpuRenderPass> renderPass, Pointer<SdlRect> scissor) {
final sdlSetGpuScissorLookupFunction = libSdl3.lookupFunction<
Void Function(
Pointer<SdlGpuRenderPass> renderPass, Pointer<SdlRect> scissor),
void Function(Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlRect> scissor)>('SDL_SetGPUScissor');
return sdlSetGpuScissorLookupFunction(renderPass, scissor);
}