sdlSetGpuBlendConstants function
Sets the current blend constants on a command buffer.
\param render_pass a render pass handle. \param blend_constants the blend constant color.
\since This function is available since SDL 3.1.3.
\sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants( SDL_GPURenderPass *render_pass, SDL_FColor blend_constants)
Implementation
void sdlSetGpuBlendConstants(
Pointer<SdlGpuRenderPass> renderPass, SdlFColor blendAnts) {
final sdlSetGpuBlendConstantsLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuRenderPass> renderPass, SdlFColor blendAnts),
void Function(Pointer<SdlGpuRenderPass> renderPass,
SdlFColor blendAnts)>('SDL_SetGPUBlendConstants');
return sdlSetGpuBlendConstantsLookupFunction(renderPass, blendAnts);
}