sdlSetGpuBlendConstants function

void sdlSetGpuBlendConstants(
  1. Pointer<SdlGpuRenderPass> renderPass,
  2. SdlFColor blendAnts
)

Sets the current blend constants on a command buffer.

\param render_pass a render pass handle. \param blend_constants the blend constant color.

\since This function is available since SDL 3.1.3.

\sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR

extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants( SDL_GPURenderPass *render_pass, SDL_FColor blend_constants)

Implementation

void sdlSetGpuBlendConstants(
    Pointer<SdlGpuRenderPass> renderPass, SdlFColor blendAnts) {
  final sdlSetGpuBlendConstantsLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuRenderPass> renderPass, SdlFColor blendAnts),
      void Function(Pointer<SdlGpuRenderPass> renderPass,
          SdlFColor blendAnts)>('SDL_SetGPUBlendConstants');
  return sdlSetGpuBlendConstantsLookupFunction(renderPass, blendAnts);
}